![]() ![]() You can specify multiple mods by separating ids with whitespace. This can be used as a protection against the server getting into a bad state.ĭumps debug information about the Load Balancer. This will make your server restart if it has been empty for an hour. This will make a savegame load despite any warnings or errors. This is useful if you are hosting on a machine with multiple IPs. Names can be partialīinds the server process to an IP. Returns the amount of instances of an object, with a given name. Will show a nice message to all clients every 30 seconds, for 5 minutes before the server shuts down THIS COMMAND HAS BEEN RE-ENABLED USE WITH CAUTION! No saveName path argument will load the autosaveĪdds a player as admin to the local server for the current session onlyĭestroys all objects in the world with names containing. No saveName path argument will overwrite the autosaveĪdditively load the server state from file. Enter the start of a guid for a player (you can see these with `serverstatus`) to identify them Set the name of the server, as visible in the server browser. Loads the specified savegame (relative to the. Hosts a game on the specified map, and specified port. ANY commands not in the autoexec will be deleted upon server restart. If you are on the client, and are an administrator, you can execute these commands on the server by prepending `rcon` in your console, or put them in your autoexec.cfg. Some can only be executed before loading a savegame. These commands can only be executed on the server. ![]()
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